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Randomlings

These randomizers use 2d6 to create needed details on-the-fly during a game. When using these tables, there is no need to read all three columns on the same die roll. For instance, rolling an 8 on the "Military" table does not necessarily mean that light cavalry are present led by a respected knight, whose tactics are to stand off. Use the columns only as needed, and feel free to mix and match.

 

Dastardly Scoundrels

Die Traits Goals Henchmen
2 Corrupt Sadist/Pain-Inflicting Childhood Friend
3 Insane Religious Goals Guild Members
4 Escapist Revenge Cowardly Suck-Ups
5 Well-Connected Political Power Hired Guns
6 Rich Profit Local Guardsman
7 Charismatic Self-Esteem Siblings
8 Clever Love Locals Who Idolize
9 Tenacious Repayment of Debt Goons "Loaned" By Boss
10 Cruel Family Business Minstrel
11 Absent-Minded "Justice" Religious Figure
12 Pick 2 Pick 2 Local Political Leader

 

The Army of the Realm

Die Troops Leader Tactics
2 Catapults Religious Crusader Night Fighters
3 Heavy Cavalry Perfectionist Shield Wall
4 Simple Footmen Tactician Skirmish Line
5 Band of Knights & Squires Newbie Commander Ambush
6 Archers Local Lord Flanking Move
7 Mercenary Footmen Seasoned Veteran Massed Charge
8 Light Cavalry Respected Knight Stand Off
9 Trained Pikemen Armchair General Maneuver To High Ground
10 Crossbowmen Visionary Scouts Out!
11 Mounted Knights Bungler Foresters
12 Pick 2 Methodical Chaotic Charge

 

City Streets

Die Locations Guard Personalities
2 Thieves' Den Friendly Magistrate Doomsday Missionary
3 Hidden Temple Off-Duty Patrol Puffed-Up Courtier
4 Legendary Fountain Trumped-Up Charges Hurried Merchant
5 Apothecary Volunteer Militia Undercover Assassin
6 City Stables Angry Sergeant Lost Traveler
7 Civic Court Daily Rounds Wandering Minstrel
8 Guard Barracks Collecting Taxes Observant Beggar
9 Massage Parlor Mounted Official Lord's Emissary
10 Arcane Library Vigilantes Spy Seeking Information
11 Gambling Ring "Just The Facts" Student On Quest
12 Unique Guild Corrupt Soldiers Rich Widow(er)

 

On The Waves

Die Ship & Crew Weather Encounters
2 Slaver Galley Hurricane Albatross
3 Adventurers on Small Sailboat Choppy Waves Dolphins
4 Pirate-Hunting Sloop Rain Passing Ship
5 Pirates Light Fog & Mist Foreboding Clouds
6 Merchant Travelers Favorable Wind Whale Sighting
7 Merchant Cargo Calm w/ Slight Breeze Sea Birds Following
8 Fishing Boats Cross Wind Ship Hails from Afar
9 Naval Shore Patrol Heavy Fog Unfamiliar Creature
10 Privateers Pounding Sun Pirates
11 Lost Traders Heavy Wind & Rain Strange Night Sounds
12 Drifting Survivors Still Air Floating Debris

Castles & Outposts

Die Fortifications Occupants Garrison
2 Flying Turrets Evil Warlord Haunted
3 Island (sea access only) Lovers in Courtship Personal Regiment
4 Old Decaying Stone Order of Knights Royal Garrison
5 Square w/ Towers Religious Leader Loyal Family Retainers
6 Fortified Hilltop Trade Company Footmen & Riders
7 Fortified Manorhouse Civil Ruler Footmen & Archers
8 Walled Chapterhouse Local Warlord Archers & Knights
9 High Walls Band of Adventurers Mercenary Guards
10 Moat & Bridge Religious Order Token Watchmen
11 Motte & Bailey Frontier Fort Religious Zealots
12 Single Large Keep Abandoned Non-Human Guards

 

Neighborhoods & Alleys

Die Businesses Civil Locales Potpourri
2 Cooper University Con Man
3 Rope-Maker Royal Garrison Severe Hailstorm
4 Cobbler Patron Temple Snake Charmer
5 Smith Public Well Spotless Streets
6 Baker City Hall Rambunctious Children
7 Grocer Market Square Cattle Drivers
8 Butcher Stocks & Pillory Visit from High Official
9 Tanner Docks Refugee Encampment
10 Inn Public School Xenophobic Locals
11 Glass-Blower Bell Tower Festival Day
12 Scrivner Theater Unusual Food Stands

 

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Last overhauled 2 APRIL 2008

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