Randomlings
These randomizers use 2d6 to create needed details on-the-fly during a game. When using these tables, there is no need to read all three columns on the same die roll. For instance, rolling an 8 on the "Military" table does not necessarily mean that light cavalry are present led by a respected knight, whose tactics are to stand off. Use the columns only as needed, and feel free to mix and match.
Dastardly Scoundrels
| Die |
Traits |
Goals |
Henchmen |
| 2 |
Corrupt |
Sadist/Pain-Inflicting |
Childhood Friend |
| 3 |
Insane |
Religious Goals |
Guild Members |
| 4 |
Escapist |
Revenge |
Cowardly Suck-Ups |
| 5 |
Well-Connected |
Political Power |
Hired Guns |
| 6 |
Rich |
Profit |
Local Guardsman |
| 7 |
Charismatic |
Self-Esteem |
Siblings |
| 8 |
Clever |
Love |
Locals Who Idolize |
| 9 |
Tenacious |
Repayment of Debt |
Goons "Loaned" By Boss |
| 10 |
Cruel |
Family Business |
Minstrel |
| 11 |
Absent-Minded |
"Justice" |
Religious Figure |
| 12 |
Pick 2 |
Pick 2 |
Local Political Leader |
The Army of the Realm
| Die |
Troops |
Leader |
Tactics |
| 2 |
Catapults |
Religious Crusader |
Night Fighters |
| 3 |
Heavy Cavalry |
Perfectionist |
Shield Wall |
| 4 |
Simple Footmen |
Tactician |
Skirmish Line |
| 5 |
Band of Knights & Squires |
Newbie Commander |
Ambush |
| 6 |
Archers |
Local Lord |
Flanking Move |
| 7 |
Mercenary Footmen |
Seasoned Veteran |
Massed Charge |
| 8 |
Light Cavalry |
Respected Knight |
Stand Off |
| 9 |
Trained Pikemen |
Armchair General |
Maneuver To High Ground |
| 10 |
Crossbowmen |
Visionary |
Scouts Out! |
| 11 |
Mounted Knights |
Bungler |
Foresters |
| 12 |
Pick 2 |
Methodical |
Chaotic Charge |
City Streets
| Die |
Locations |
Guard |
Personalities |
| 2 |
Thieves' Den |
Friendly Magistrate |
Doomsday Missionary |
| 3 |
Hidden Temple |
Off-Duty Patrol |
Puffed-Up Courtier |
| 4 |
Legendary Fountain |
Trumped-Up Charges |
Hurried Merchant |
| 5 |
Apothecary |
Volunteer Militia |
Undercover Assassin |
| 6 |
City Stables |
Angry Sergeant |
Lost Traveler |
| 7 |
Civic Court |
Daily Rounds |
Wandering Minstrel |
| 8 |
Guard Barracks |
Collecting Taxes |
Observant Beggar |
| 9 |
Massage Parlor |
Mounted Official |
Lord's Emissary |
| 10 |
Arcane Library |
Vigilantes |
Spy Seeking Information |
| 11 |
Gambling Ring |
"Just The Facts" |
Student On Quest |
| 12 |
Unique Guild |
Corrupt Soldiers |
Rich Widow(er) |
On The Waves
| Die |
Ship & Crew |
Weather |
Encounters |
| 2 |
Slaver Galley |
Hurricane |
Albatross |
| 3 |
Adventurers on Small Sailboat |
Choppy Waves |
Dolphins |
| 4 |
Pirate-Hunting Sloop |
Rain |
Passing Ship |
| 5 |
Pirates |
Light Fog & Mist |
Foreboding Clouds |
| 6 |
Merchant Travelers |
Favorable Wind |
Whale Sighting |
| 7 |
Merchant Cargo |
Calm w/ Slight Breeze |
Sea Birds Following |
| 8 |
Fishing Boats |
Cross Wind |
Ship Hails from Afar |
| 9 |
Naval Shore Patrol |
Heavy Fog |
Unfamiliar Creature |
| 10 |
Privateers |
Pounding Sun |
Pirates |
| 11 |
Lost Traders |
Heavy Wind & Rain |
Strange Night Sounds |
| 12 |
Drifting Survivors |
Still Air |
Floating Debris |
Castles & Outposts
| Die |
Fortifications |
Occupants |
Garrison |
| 2 |
Flying Turrets |
Evil Warlord |
Haunted |
| 3 |
Island (sea access only) |
Lovers in Courtship |
Personal Regiment |
| 4 |
Old Decaying Stone |
Order of Knights |
Royal Garrison |
| 5 |
Square w/ Towers |
Religious Leader |
Loyal Family Retainers |
| 6 |
Fortified Hilltop |
Trade Company |
Footmen & Riders |
| 7 |
Fortified Manorhouse |
Civil Ruler |
Footmen & Archers |
| 8 |
Walled Chapterhouse |
Local Warlord |
Archers & Knights |
| 9 |
High Walls |
Band of Adventurers |
Mercenary Guards |
| 10 |
Moat & Bridge |
Religious Order |
Token Watchmen |
| 11 |
Motte & Bailey |
Frontier Fort |
Religious Zealots |
| 12 |
Single Large Keep |
Abandoned |
Non-Human Guards |
Neighborhoods & Alleys
| Die |
Businesses |
Civil Locales |
Potpourri |
| 2 |
Cooper |
University |
Con Man |
| 3 |
Rope-Maker |
Royal Garrison |
Severe Hailstorm |
| 4 |
Cobbler |
Patron Temple |
Snake Charmer |
| 5 |
Smith |
Public Well |
Spotless Streets |
| 6 |
Baker |
City Hall |
Rambunctious Children |
| 7 |
Grocer |
Market Square |
Cattle Drivers |
| 8 |
Butcher |
Stocks & Pillory |
Visit from High Official |
| 9 |
Tanner |
Docks |
Refugee Encampment |
| 10 |
Inn |
Public School |
Xenophobic Locals |
| 11 |
Glass-Blower |
Bell Tower |
Festival Day |
| 12 |
Scrivner |
Theater |
Unusual Food Stands |
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